Fighting frequently asked questions
Fighting FAQ
Frequently asked questions about Fighting.
FAQ
How does combat work in D&D?
Combat is organized into rounds and turns. The DM first determines surprise and positions, everyone rolls initiative, and participants then take turns in initiative order until the fight ends. A round represents about six seconds in the game world. On a normal turn a creature can move up to its speed and take one action, while bonus actions and reactions are available only when a rule or feature grants them.
Read more: Read full explanation D&D Portal - How does combat work in D&D? Fighting FAQ Combat is organized into rounds and turns. The DM first determines surprise and positions, everyone rolls initiative, and participants then take turns in initiative order until the fight ends. A round represents about six seconds in the game world. On a normal turn a creature can move up to its speed and take one action, while bonus actions and reactions are available only when a rule or feature grants them. Full link: https://dnd-portal.com/faq/fighting/how-does-combat-work-in-dnd/
How do initiative and surprise work?
Initiative determines turn order. In the 2014 rules, each participant normally makes a Dexterity check when combat begins and acts from highest result to lowest. Surprise is determined separately by the DM before turns begin: a surprised creature cannot move or take an action on its first turn and cannot take a reaction until that turn ends. Winning initiative does not by itself make an enemy surprised.
Read more: Read full explanation D&D Portal - How do initiative and surprise work? Fighting FAQ Initiative determines turn order. In the 2014 rules, each participant normally makes a Dexterity check when combat begins and acts from highest result to lowest. Surprise is determined separately by the DM before turns begin: a surprised creature cannot move or take an action on its first turn and cannot take a reaction until that turn ends. Winning initiative does not by itself make an enemy surprised. Full link: https://dnd-portal.com/faq/fighting/how-do-initiative-and-surprise-work/
What can you do on your turn in combat?
On a normal 2014 turn, you can move up to your speed and take one action. You can also take one bonus action if a spell, class feature, feat, or other rule gives you something to do as a bonus action. You may interact with one object in many ordinary circumstances, communicate briefly, and use a reaction when its trigger occurs. Common actions include Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, and Use an Object.
Read more: Read full explanation D&D Portal - What can you do on your turn in combat? Fighting FAQ On a normal 2014 turn, you can move up to your speed and take one action. You can also take one bonus action if a spell, class feature, feat, or other rule gives you something to do as a bonus action. You may interact with one object in many ordinary circumstances, communicate briefly, and use a reaction when its trigger occurs. Common actions include Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, and Use an Object. Full link: https://dnd-portal.com/faq/fighting/what-can-you-do-on-your-turn-in-combat/
How do attack rolls, Armor Class, and opportunity attacks work?
To resolve an attack roll, roll a d20 and add the relevant modifiers. If the result equals or exceeds the target's Armor Class, the attack hits. Melee weapon attacks normally use Strength and ranged weapon attacks normally use Dexterity, with properties and features creating exceptions. Opportunity attacks use a reaction when a hostile creature you can see moves out of your reach; the attack happens just before it leaves that reach.
Read more: Read full explanation D&D Portal - How do attack rolls, Armor Class, and opportunity attacks work? Fighting FAQ To resolve an attack roll, roll a d20 and add the relevant modifiers. If the result equals or exceeds the target's Armor Class, the attack hits. Melee weapon attacks normally use Strength and ranged weapon attacks normally use Dexterity, with properties and features creating exceptions. Opportunity attacks use a reaction when a hostile creature you can see moves out of your reach; the attack happens just before it leaves that reach. Full link: https://dnd-portal.com/faq/fighting/how-do-attack-rolls-armor-class-and-opportunity-attacks-work/
How do damage, critical hits, resistance, and vulnerability work?
When an attack hits or an effect deals damage, roll the damage specified by that attack or effect and apply relevant modifiers. A 2014 critical hit rolls all of the attack's damage dice twice, then adds fixed modifiers normally. Resistance halves qualifying damage, vulnerability doubles it, and multiple instances of the same resistance or vulnerability do not stack with themselves.
Read more: Read full explanation D&D Portal - How do damage, critical hits, resistance, and vulnerability work? Fighting FAQ When an attack hits or an effect deals damage, roll the damage specified by that attack or effect and apply relevant modifiers. A 2014 critical hit rolls all of the attack's damage dice twice, then adds fixed modifiers normally. Resistance halves qualifying damage, vulnerability doubles it, and multiple instances of the same resistance or vulnerability do not stack with themselves. Full link: https://dnd-portal.com/faq/fighting/how-do-damage-critical-hits-resistance-and-vulnerability-work/