NPC Overview

NPCs collect nonplayer character references that can be used for encounters, recurring campaign characters, training scenes, rivals, allies, and other table-facing character roles.

NPC Browser

3 NPCs

NPC - CR 1/2

Brawler

Medium humanoid, unaligned. Armor Class 14 with leather armor; Hit Points 32 (5d8 + 10); Speed 30 ft.; passive Perception 9; Common; Challenge 1/2. Iron Chin uses Constitution instead of Dexterity for AC while in light or no armor and not using a shield. Actions: Multiattack with two fisticuffs attacks or one fisticuffs attack and Brace Up; Fisticuffs +4 to hit, reach 5 ft., one target, 5 (1d6 + 2) bludgeoning damage; Brace Up grants 7 (1d6 + 4) temporary hit points .

NPC - CR 5

Boxer

Medium humanoid, unaligned. Armor Class 16 with leather armor; Hit Points 85 (10d8 + 40); Speed 30 ft.; Athletics +7, Insight +2, Intimidation +4; passive Perception 10; Common; Challenge 5. Actions: Multiattack with four fisticuffs attacks or two fisticuff attacks and Brace Up; Fisticuffs +8 to hit, reach 5 ft., one target, 10 (1d10 + 5) bludgeoning damage; Brace Up grants 14 (1d10 + 9) temporary hit points . Reaction : Cross Counter reduces melee attack damage by 14 (1d10 + 9), and if reduced to 0 or lower, the boxer may make a fisticuffs attack against the attacker if in range.

NPC - CR 3

Wrestler

Medium humanoid, unaligned. Armor Class 15 with leather armor; Hit Points 67 (9d8 + 27); Speed 30 ft.; Athletics +6; Strength +6 and Constitution +5 saving throws ; passive Perception 10; Common; Challenge 3. Actions: Multiattack with three fisticuffs attacks and a wrestling attack, or two fisticuff attacks, Brace Up, and a wrestling attack; Fisticuffs +6 to hit, reach 5 ft., one target, 8 (1d8 + 4) bludgeoning damage; Wrestling +6 to hit, reach 5 ft., one target, target is grappled or knocked prone ; Brace Up grants 10 (1d8 + 6) temporary hit points . Reaction : Quick Pin lets the wrestler make two wrestling attacks when a creature provokes an opportunity attack .