FAQ

What is an Illrigger in D&D?

An Illrigger is a d10 infernal martial class from MCDM's *The Illrigger Revised*. It uses Strength or Dexterity for weapon combat and Charisma for its infernal class mechanics. Illriggers place supernatural seals through Baleful Interdict, improve those seals with Interdict Boons, gain Extra Attack, and choose a Diabolic Contract at 3rd level: Architect of Ruin, Hellspeaker, Painkiller, Sanguine Knight, or Shadowmaster.

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				within the website. D&D Portal - What is an Illrigger in D&D? Illrigger FAQ An Illrigger is a d10 infernal martial class from MCDM's *The Illrigger Revised*. It uses Strength or Dexterity for weapon combat and Charisma for its infernal class mechanics. Illriggers place supernatural seals through Baleful Interdict, improve those seals with Interdict Boons, gain Extra Attack, and choose a Diabolic Contract at 3rd level: Architect of Ruin, Hellspeaker, Painkiller, Sanguine Knight, or Shadowmaster. Full link: https://dnd-portal.com/faq/illrigger/what-is-an-illrigger-in-dnd/

How do you play an Illrigger?

Play an Illrigger by choosing a coherent weapon plan, keeping Charisma strong, and treating seals as a tactical resource. Place Baleful Interdict on priority enemies, burn seals when the damage or Boon trigger matters, and preserve seals when a Contract or Interdict Boon may need them for a stronger effect. Your Diabolic Contract determines whether the character leans toward magic, manipulation, durability, blood-fuelled combat, or assassination.

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				within the website. D&D Portal - How do you play an Illrigger? Illrigger FAQ Play an Illrigger by choosing a coherent weapon plan, keeping Charisma strong, and treating seals as a tactical resource. Place Baleful Interdict on priority enemies, burn seals when the damage or Boon trigger matters, and preserve seals when a Contract or Interdict Boon may need them for a stronger effect. Your Diabolic Contract determines whether the character leans toward magic, manipulation, durability, blood-fuelled combat, or assassination. Full link: https://dnd-portal.com/faq/illrigger/how-do-you-play-an-illrigger/

What ability scores are best for an Illrigger?

An Illrigger normally prioritises Strength or Dexterity for weapon combat and Charisma for Baleful Interdict, Invoke Hell, and many Contract features. Constitution is the usual next priority because the class operates close to danger and uses a d10 Hit Die. The Revised Illrigger's multiclass requirement is Charisma 13 plus Strength 13 or Dexterity 13.

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				within the website. D&D Portal - What ability scores are best for an Illrigger? Illrigger FAQ An Illrigger normally prioritises Strength or Dexterity for weapon combat and Charisma for Baleful Interdict, Invoke Hell, and many Contract features. Constitution is the usual next priority because the class operates close to danger and uses a d10 Hit Die. The Revised Illrigger's multiclass requirement is Charisma 13 plus Strength 13 or Dexterity 13. Full link: https://dnd-portal.com/faq/illrigger/what-ability-scores-are-best-for-an-illrigger/

What are the main Illrigger class features?

The Revised Illrigger's main features are Baleful Interdict, Forked Tongue, Combat Mastery, Interdict Boons, a Diabolic Contract, Invoke Hell, Extra Attack, Infernal Conduit, Blood Price, Terrorizing Force, Superior Interdict, Infernal Majesty, and Master of Hell. The central gameplay loop is placing infernal seals and deciding whether to burn or expend them.

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				within the website. D&D Portal - What are the main Illrigger class features? Illrigger FAQ The Revised Illrigger's main features are Baleful Interdict, Forked Tongue, Combat Mastery, Interdict Boons, a Diabolic Contract, Invoke Hell, Extra Attack, Infernal Conduit, Blood Price, Terrorizing Force, Superior Interdict, Infernal Majesty, and Master of Hell. The central gameplay loop is placing infernal seals and deciding whether to burn or expend them. Full link: https://dnd-portal.com/faq/illrigger/what-are-the-main-illrigger-class-features/

What subclasses can an Illrigger choose?

The Revised Illrigger chooses a **Diabolic Contract** at 3rd level. The five Contracts are **Architect of Ruin, Hellspeaker, Painkiller, Sanguine Knight, and Shadowmaster**. Architect of Ruin adds spellcasting, Hellspeaker emphasises manipulation, Painkiller is the heavy battlefield enforcer, Sanguine Knight leans into blood and vitality, and Shadowmaster specialises in stealth and assassination.

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				within the website. D&D Portal - What subclasses can an Illrigger choose? Illrigger FAQ The Revised Illrigger chooses a **Diabolic Contract** at 3rd level. The five Contracts are **Architect of Ruin, Hellspeaker, Painkiller, Sanguine Knight, and Shadowmaster**. Architect of Ruin adds spellcasting, Hellspeaker emphasises manipulation, Painkiller is the heavy battlefield enforcer, Sanguine Knight leans into blood and vitality, and Shadowmaster specialises in stealth and assassination. Full link: https://dnd-portal.com/faq/illrigger/what-subclasses-can-an-illrigger-choose/