The Scholar subclass is called a Scholar Tradition. The two Traditions are Healing and Lore.

Healing

Healing represents a master of medicine, herbs, wounds, and recovery.

At 3rd level, it grants Medicine and herbalism expertise-style benefits where applicable.

Wise Leechcraft allows Wisdom to reinforce Medicine, Hands of a Healer, and additional Rhymes of Lore interactions.

At 7th level, A Cure for Weariness lets the Scholar reduce a creature's exhaustion level during a short rest a limited number of times based on Wisdom.

Choose Healing when the party needs reliable recovery and medical expertise.

Lore

Lore represents the dedicated lore-master.

It improves Old Lore and scholarly tool use.

Lore-Master lets creatures reroll Lore dice granted by the Scholar and use the preferred result.

At 7th level, Words of Command lets the Lore Scholar turn a Lore-die-supported ability check using a skill other than Medicine into a magical success. It can be used a number of times equal to Intelligence modifier, with a minimum of one use, and recharges on a long rest.

Choose Lore when investigation, ancient knowledge, and support reliability are the priority.

Choosing between them

Healing → medicine, Hit Die recovery, exhaustion relief Lore → Old Lore, stronger Lore dice, knowledge-based support