Adventuring Gear Overview

Packs, torches, rope, rations, containers, and other non-weapon supplies used during travel, exploration, and dungeon play.

Adventuring Gear Browser

15 items

Adventuring Gear - Mundane

Backpack

Cost
2 gp
Weight
5 lb.

No attunement

A backpack is a carried container for basic supplies, travel gear, and loose adventuring equipment. It can hold a limited amount of gear and can also have bulky items strapped outside it.

  • adventuring gear
  • container
  • pack
  • storage

Adventuring Gear - Mundane

Bedroll

Cost
1 gp
Weight
7 lb.

No attunement

A bedroll is portable sleeping gear for travel, wilderness camps, and rough lodging. It is ordinary equipment and does not create a rest by itself; the normal rest rules still decide what a character recovers.

  • adventuring gear
  • camping
  • travel
  • rest

Adventuring Gear - Mundane

Mess Kit

Cost
2 sp
Weight
1 lb.

No attunement

A mess kit is compact eating and cooking equipment for a traveler. It covers ordinary camp-meal needs such as a cup, simple utensils, and a small pan or plate surface.

  • adventuring gear
  • camping
  • food
  • supplies

Adventuring Gear - Mundane

Tinderbox

Cost
5 sp
Weight
1 lb.

No attunement

A tinderbox carries basic fire-starting supplies. Lighting a torch or another exposed fuel source takes an action, while starting a less prepared fire normally takes 1 minute.

  • adventuring gear
  • fire
  • survival
  • supplies

Adventuring Gear - Mundane

Torch

Cost
1 cp
Weight
1 lb.

No attunement

A torch is a simple carried light source. Once lit, it burns for 1 hour, sheds bright light nearby and dim light farther out, and can deal minor fire damage when used to hit with a burning melee attack.

  • adventuring gear
  • light
  • fire
  • survival

Adventuring Gear - Mundane

Rations (1 day)

Cost
5 sp
Weight
2 lb.

No attunement

Rations are preserved travel food for one day. They are useful when characters cannot rely on foraging, inns, kitchens, or other normal food sources during exploration.

  • adventuring gear
  • food
  • travel
  • supplies

Adventuring Gear - Mundane

Waterskin

Cost
2 sp
Weight
5 lb. full

No attunement

A waterskin is a portable water container for travel and exploration. Its listed weight assumes it is full, and it holds enough liquid to matter when tracking supplies.

  • adventuring gear
  • container
  • water
  • travel

Adventuring Gear - Mundane

Rope, hempen (50 feet)

Cost
1 gp
Weight
10 lb.

No attunement

Hempen rope is a 50-foot length of ordinary rope used for climbing, tying, hauling, securing gear, and improvised problem solving. It has 2 HP and can be burst with a DC 17 Strength check.

  • adventuring gear
  • rope
  • climbing
  • travel

Adventuring Gear - Mundane

Crowbar

Cost
2 gp
Weight
5 lb.

No attunement

A crowbar is a sturdy metal lever used to pry open stuck objects, force apart materials, and apply mechanical leverage. When leverage can reasonably help, using a crowbar grants advantage on relevant Strength checks.

  • adventuring gear
  • tool
  • strength
  • exploration

Adventuring Gear - Mundane

Grappling Hook

Cost
2 gp
Weight
4 lb.

No attunement

A grappling hook is a hooked climbing aid normally used with rope. It helps secure a line to a ledge, wall, branch, railing, or other anchor point when climbing or hauling gear.

  • adventuring gear
  • climbing
  • rope
  • exploration

Adventuring Gear - Mundane

Healer's Kit

Cost
5 gp
Weight
3 lb.

No attunement

A healer's kit contains bandages, salves, and splints for emergency care. As an action, you can expend one use to stabilize a creature that has 0 HP without making a Wisdom (Medicine) check.

  • adventuring gear
  • healing
  • medicine
  • supplies

Adventuring Gear - Mundane

Oil (flask)

Cost
1 sp
Weight
1 lb.

No attunement

A flask of oil can fuel lanterns or be used as a small hazardous surface. It can cover a creature or a 5-foot square, and when ignited it can add or deal 5 fire damage according to the oil use.

  • adventuring gear
  • oil
  • fire
  • lantern

Adventuring Gear - Mundane

Lantern, bullseye

Cost
10 gp
Weight
2 lb.

No attunement

A bullseye lantern focuses light in a long cone instead of spreading it evenly. It burns for 6 hours on one flask of oil, shedding bright light in a 60-foot cone and dim light for another 60 feet.

  • adventuring gear
  • lantern
  • light
  • oil

Adventuring Gear - Mundane

Lantern, hooded

Cost
5 gp
Weight
2 lb.

No attunement

A hooded lantern is a reusable light source that can be covered to reduce its glow. It burns for 6 hours on one flask of oil, normally shedding bright and dim light, or only dim light when hooded.

  • adventuring gear
  • lantern
  • light
  • oil

Adventuring Gear - Mundane

Explorer's Pack

Cost
10 gp
Weight
59 lb.

No attunement

An explorer's pack is a bundled set of adventuring gear for overland travel, dungeon exploration, and basic survival supplies.

  • adventuring gear
  • pack
  • supplies