Treasure Hunter FAQ
How do you play a Treasure Hunter?
Play a Treasure Hunter by keeping Dexterity high, creating a Sneak Attack opportunity each turn, and using Cunning Action to control position. Expertise should define your non-combat specialty. Burglar is best for infiltration, climbing, object use, and stealth, while Spy is best for observation, social intelligence, Search actions, and creating a personal Sneak Attack opening through Weak Spot.
The Treasure Hunter rewards mobility and skill use rather than standing still in a front-line exchange.
Create a Sneak Attack opportunity
The calling's damage is concentrated into one qualifying hit.
Look for advantage, an ally engaging the target, or a subclass-specific route such as Spy's Weak Spot.
Do not assume Sneak Attack requires hiding.
Use Cunning Action every round when useful
Dash reaches distant objectives.
Disengage lets a melee Treasure Hunter reposition safely.
Hide can create concealment or advantage when the normal hiding conditions are met.
Burglar and Spy both add more possible bonus-action uses, so action economy becomes increasingly important.
Let Expertise define the job
A Treasure Hunter with Stealth Expertise is a different character from one with Investigation, Persuasion, or thieves' tools Expertise.
Choose skills the campaign will actually use.
Burglar play
Clever-Handed expands Cunning Action to Sleight of Hand and Use an Object.
Tree-Climber improves climbing and jumping.
Quiet-Footed rewards moving carefully by improving Stealth and Sleight of Hand reliability.
Burglar is therefore ideal for physical infiltration and dungeon utility.
Spy play
Cunning Eye combines Intelligence with Insight and Perception and adds Search to Cunning Action.
Weak Spot allows the Spy to study a visible creature and create a personal Sneak Attack route after winning the contested check.
Sharp-Eyed later improves Investigation and Perception when moving carefully.
Spy is therefore better for reconnaissance and identifying vulnerabilities.
Common mistakes
Common Treasure Hunter mistakes include:
- treating Sneak Attack as stealth-only;
- forgetting Cunning Action;
- choosing Expertise that never gets used;
- standing in open melee without a reason;
- using Burglar and Spy identically;
- confusing the calling with the standard 20-level Rogue;
- forgetting that the progression ends at 10th level in this ruleset.
A strong Treasure Hunter chooses where to stand and what to notice before attacking.