Warden FAQ
What subclasses can a Warden choose?
A Warden chooses one of two **Warden Oaths** at 3rd level: **Forayer** or **Hunter**. Forayer specialises in stealth, ambushes, initiative, Sneak Attack, and hiding during combat. Hunter specialises in tracking favoured foes and chooses a Hunter's Prey technique for repeated pressure against dangerous quarry.
The Warden subclass is called a Warden Oath.
Forayer
Forayer is the stealth-and-ambush Oath.
It grants Stealth proficiency or stronger proficiency under its conditions.
Ambusher adds Wisdom to initiative, provides advantage against creatures that have not yet taken a turn, and grants Sneak Attack beginning at 1d6 with later improvement.
At 7th level, Harrier allows Hide as a bonus action.
Choose Forayer when scouting, surprise, and first-round pressure are central to the character.
Hunter
Hunter is the dedicated quarry Oath.
It grants Hunting proficiency or stronger proficiency when tracking favoured foes.
Hunter's Prey provides a selection of combat techniques at 3rd level.
One published option, Foe-Hammer, rewards damaging an already-wounded enemy once per turn with an additional weapon damage die.
Hunter's Prey offers three 3rd-level approaches: Foe-Hammer adds extra weapon damage against an already-wounded foe once per turn, Goblin-Cleaver can redirect an additional attack toward a nearby second enemy, and Troll-Killer can add an additional attack against a Large or larger target. At 7th level, the Hunter adds a Defensive Tactics choice.
Choose Hunter when tracking and sustained combat against dangerous prey are more important than stealth ambushes.
Choosing between them
Forayer → Stealth, initiative, ambush, Sneak Attack, Hide Hunter → Hunting, favoured foes, sustained quarry pressure