Paladin subclass
Ancients
Nature D&D Portal - Nature Skill reference Nature is a skill used for ability checks
in relevant situations. Full link: https://dnd-portal.com/rules/skills/nature/ and fey-themed oath with magic resistance aura.
Ancients starts by changing the normal Paladin play pattern through Oath Spells; Channel Divinity: Nature’s Wrath, Turn the Faithless, giving the subclass its first clear mechanical identity.
Later features such as Aura of Warding, Undying Sentinel, Elder Champion expand that identity at higher levels, so the subclass has a clearer role in combat, exploration, utility, or support.
Oath Spells; Channel Divinity: Nature’s Wrath, Turn the Faithless
3rd level
Gain always-prepared oath spells D&D Portal - Spells Spellcasting rule Spells is a spellcasting rule used by spells,
class features, and magical effects. Full link: https://dnd-portal.com/rules/spellcasting/spells/, restrain a nearby foe with spectral vines, or turn fey and fiends.
Aura of Warding
7th level
You and nearby allies gain resistance to damage from spells D&D Portal - Spells Spellcasting rule Spells is a spellcasting rule used by spells,
class features, and magical effects. Full link: https://dnd-portal.com/rules/spellcasting/spells/.
Undying Sentinel
15th level
Once per long rest D&D Portal - Long Rest Rest rule Long Rest is a rest rule used to recover
resources, hit points, and class features. Full link: https://dnd-portal.com/rules/rests/long-rest/, remain at 1 hit point instead of dropping to 0 and stop suffering drawbacks from old age.
Elder Champion
20th level
Assume a primal form that regenerates hit points D&D Portal - Hit Points Combat rule Hit Points is a combat rule used by attacks,
damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/hit-points/, speeds paladin spellcasting, and hampers nearby enemies against your spells
D&D Portal - Spells Spellcasting rule Spells is a spellcasting rule used by spells,
class features, and magical effects. Full link: https://dnd-portal.com/rules/spellcasting/spells/ and Channel Divinity.
FAQ
What is the Ancients subclass?
Ancients is a specialised subclass option that builds on the features and progression of its parent class.
Read more: Ancients D&D Portal - Ancients Paladin subclass Nature and fey-themed oath with magic resistance aura. Full link: https://dnd-portal.com/classes/paladin/ancients/
How does the Ancients subclass work?
The Ancients subclass changes the character’s play style through its own feature progression.
Read more: Ancients D&D Portal - Ancients Paladin subclass Nature and fey-themed oath with magic resistance aura. Full link: https://dnd-portal.com/classes/paladin/ancients/
What features does a Ancients get?
The subclass page lists the features gained by a Ancients and explains their effects.
Read more: Ancients D&D Portal - Ancients Paladin subclass Nature and fey-themed oath with magic resistance aura. Full link: https://dnd-portal.com/classes/paladin/ancients/
Is Ancients a good subclass?
Whether Ancients is a good choice depends on the role, abilities, and play style you want for the character.
Read more: Ancients D&D Portal - Ancients Paladin subclass Nature and fey-themed oath with magic resistance aura. Full link: https://dnd-portal.com/classes/paladin/ancients/
How do you play a Ancients?
Use the subclass features to specialise the normal class play pattern and support the role you chose.
Read more: Ancients D&D Portal - Ancients Paladin subclass Nature and fey-themed oath with magic resistance aura. Full link: https://dnd-portal.com/classes/paladin/ancients/