Path Overview

The Path of Sealing teaches Shinobi to encode chakra into written formulas, tags and prepared symbols.

Seals can store equipment, create defensive boundaries, suppress supernatural movement and restrain dangerous enemies.

Path Features

Path features
Shinobi LevelFeature
3Sealing Formula
6Suppression Seal
10Prepared Network
14Grand Binding Seal

Sealing Formula

Gain proficiency with calligrapher supplies. If you already have this proficiency, your proficiency bonus is doubled for checks made with them.

Learn two additional Sealing Path Techniques. They must be of a rank you can use and do not count against your number of techniques known.

When you finish a short or long rest, you can prepare a number of chakra seals equal to your proficiency bonus.

As an action, you can place one prepared seal on a surface or unattended object you can touch. A seal remains until it is activated, destroyed or you finish a long rest.

When you activate a Sealing Technique, you can cause the technique to originate from one of your prepared seals within 60 feet instead of from yourself. The seal is consumed.

Suppression Seal

When a creature fails a saving throw against one of your Sealing Techniques, it becomes suppressed until the start of your next turn.

  • The creature cannot teleport.
  • The creature cannot regain Chakra Points, Ki Points, Sorcery Points or similar class resources.
  • The creature cannot take reactions.

Prepared Network

The number of chakra seals you can prepare becomes equal to your proficiency bonus + your Wisdom modifier.

The maximum range at which you can activate one of your prepared seals increases to 120 feet.

You can place a prepared seal as a bonus action instead of an action. When a creature you can see moves within 10 feet of one of your prepared seals, you can use your reaction to activate a Sealing Technique through that seal.

Grand Binding Seal

As an action, choose one creature you can see within 30 feet. The creature must make a Charisma saving throw against your Technique Save DC.

On a failed save, the creature is sealed inside an extradimensional formula for up to 1 minute.

  • The creature is incapacitated.
  • The creature has total cover.
  • The creature speed is 0.
  • The creature cannot affect or be affected by anything outside the seal.

The effect requires concentration. The sealed creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. Once you use this feature, you cannot use it again until you finish a long rest.

Play This Path If You Want To

  • Prepare traps and magical formulas.
  • Store and trigger effects remotely.
  • Restrict enemy movement.
  • Suppress supernatural resources.
  • Temporarily imprison dangerous creatures.

FAQ

What is the Path of Sealing subclass?

Path of Sealing is a specialised subclass option that builds on the features and progression of its parent class.

Read more: Path of Sealing A stylized character icon representing a shinobi path. D&D Portal - Path of Sealing Shinobi subclass Restraining, binding, storing, and suppressing effects through sealing arts. Full link: https://dnd-portal.com/classes/shinobi/path-of-sealing/

How does the Path of Sealing subclass work?

The Path of Sealing subclass changes the character’s play style through its own feature progression.

Read more: Path of Sealing A stylized character icon representing a shinobi path. D&D Portal - Path of Sealing Shinobi subclass Restraining, binding, storing, and suppressing effects through sealing arts. Full link: https://dnd-portal.com/classes/shinobi/path-of-sealing/

What features does a Path of Sealing get?

The subclass page lists the features gained by a Path of Sealing and explains their effects.

Read more: Path of Sealing A stylized character icon representing a shinobi path. D&D Portal - Path of Sealing Shinobi subclass Restraining, binding, storing, and suppressing effects through sealing arts. Full link: https://dnd-portal.com/classes/shinobi/path-of-sealing/

Is Path of Sealing a good subclass?

Whether Path of Sealing is a good choice depends on the role, abilities, and play style you want for the character.

Read more: Path of Sealing A stylized character icon representing a shinobi path. D&D Portal - Path of Sealing Shinobi subclass Restraining, binding, storing, and suppressing effects through sealing arts. Full link: https://dnd-portal.com/classes/shinobi/path-of-sealing/

How do you play a Path of Sealing?

Use the subclass features to specialise the normal class play pattern and support the role you chose.

Read more: Path of Sealing A stylized character icon representing a shinobi path. D&D Portal - Path of Sealing Shinobi subclass Restraining, binding, storing, and suppressing effects through sealing arts. Full link: https://dnd-portal.com/classes/shinobi/path-of-sealing/