1st level — Bonus Proficiency

You gain proficiency with heavy armor.

1st level — Disciple of Life

Whenever you use a spell of 1st level or higher to restore hit points to a creature, that creature regains additional hit points equal to 2 + the spell's level.

2nd level — Channel Divinity: Preserve Life

As an action, present your holy symbol and distribute a healing pool equal to five times your Cleric level among creatures within 30 feet. A creature cannot be restored above half its hit-point maximum by this feature, and undead and constructs cannot benefit.

6th level — Blessed Healer

When you cast a spell of 1st level or higher that restores hit points to a creature other than yourself, you regain hit points equal to 2 + the spell's level.

8th level — Divine Strike

Once on each of your turns when you hit with a weapon attack, you can deal an extra 1d8 radiant damage. At 14th Cleric level, the extra damage becomes 2d8.

17th level — Supreme Healing

When a spell would make you roll one or more dice to restore hit points, each healing die uses its maximum result instead of being rolled.

Base Cleric progression continues

Life Domain does not replace normal Cleric features. Prepared Spellcasting, Channel Divinity uses, Turn Undead, Destroy Undead, Divine Intervention and the normal Cleric spell-slot table continue as usual.