Condition
Prone
Prone is a game condition that can affect what a creature can perceive, do, or resist during play.
What It Is
Prone is a condition: a temporary game state that changes a creature's capabilities.
This page is a compact play reference. If a spell, feature, monster, item, or DM ruling gives a more specific instruction, use that specific instruction.
How To Use It
Apply prone when a spell, feature, monster, hazard, or ruling imposes it. Track the duration or the rule that ends it.
Limits And Rolls
- Your only movement option is crawling unless you stand up.
- Your attack rolls have disadvantage.
- Nearby attackers have advantage against you; farther attackers have disadvantage.
- The condition itself is not a roll; the effect that causes it tells you whether to roll an attack, saving throw, ability check, or nothing.
FAQ
What is Prone in D&D?
Prone is a rules reference that explains one part of character creation, exploration, combat, or spellcasting.
Read more: Prone D&D Portal - Prone Condition Prone is a game condition that can affect
what a creature can perceive, do, or resist during play. Full link: https://dnd-portal.com/rules/conditions/prone/
How does Prone work?
The Prone page explains the rule, its requirements, and the result during play.
Read more: Prone D&D Portal - Prone Condition Prone is a game condition that can affect
what a creature can perceive, do, or resist during play. Full link: https://dnd-portal.com/rules/conditions/prone/
How do you use Prone during play?
Use the Prone rules when the situation described on the page occurs during a game.
Read more: Prone D&D Portal - Prone Condition Prone is a game condition that can affect
what a creature can perceive, do, or resist during play. Full link: https://dnd-portal.com/rules/conditions/prone/