Arena Royale

Pugilists in the Arena Royale fight club travel the world earning their keep as equal parts performer and gladiator. Whether performing in staged physical competitions, or fighting it out in unscripted brawls, pugilists in the Arena Royale care as much about the theatrics of a fight as they do its outcome. Pugilists in this fight club also care deeply about their reputation and work to build up local and regional legends about their performing personas.

Fight club features
Pugilist LevelFeature
3rdBonus Proficiency, Persona Libre
6thWork the Crowd
11thHigh Flyer
17thSignature Move

Bonus Proficiency

Level 3

Starting when you choose this Fight Club at 3rd level, you gain proficiency in the Performance A stylized performance icon representing entertaining or
					performing. D&D Portal - Performance Skill reference Performance is a skill used for ability checks in relevant situations. Full link: https://dnd-portal.com/rules/skills/performance/ skill, if you do not have it already. If you do, you gain proficiency in your choice of the Intimidation A stylized intimidation icon representing forceful social
					pressure. D&D Portal - Intimidation Skill reference Intimidation is a skill used for ability checks in relevant situations. Full link: https://dnd-portal.com/rules/skills/intimidation/ or Persuasion A stylized persuasion icon representing influence and
					negotiation. D&D Portal - Persuasion Skill reference Persuasion is a skill used for ability checks in relevant situations. Full link: https://dnd-portal.com/rules/skills/persuasion/ skill.

Persona Libre

Level 3

Also at 3rd level, you create an alternate persona that you can adopt or discard as a bonus action A stylized combat action icon representing a bonus action. D&D Portal - Bonus Action Action rule Bonus Action is an action economy rule used to describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/bonus-action/ on your turn. When you create an alternate persona you should give the persona a striking name as well as some physical signifier, such as a mask, colorful cape, or another prominent idiosyncratic feature. Unless you tell a creature, or the creature sees you adopt your persona, they do not know you and the adopted persona are the same person.

Additionally, you have a pool of persona points equal to 3 + your Charisma A stylized handshake emblem representing confidence,
				personal presence, communication, and influence. D&D Portal - Charisma Presence, confidence, and influence Charisma measures force of personality, confidence, eloquence, and the ability to influence others. Full link: https://dnd-portal.com/rules/ability-scores/charisma/ modifier (minimum 1). When you use an ability that costs moxie points, you can spend persona points instead. In addition, before you make a Charisma A stylized handshake emblem representing confidence,
				personal presence, communication, and influence. D&D Portal - Charisma Presence, confidence, and influence Charisma measures force of personality, confidence, eloquence, and the ability to influence others. Full link: https://dnd-portal.com/rules/ability-scores/charisma/ ability check A stylized d20 test icon representing an ability check. D&D Portal - Ability Check D20 test rule Ability Check is a d20 test rule used to resolve uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/ability-check/ you can spend a persona point to add your Strength A stylized clenched fist emblem representing physical power,
				athletic ability, and force. D&D Portal - Strength Physical power and athletic ability Strength measures physical power, athletic ability, and a character's capacity to exert force. Full link: https://dnd-portal.com/rules/ability-scores/strength/ modifier to the result. You can only use persona points while you have adopted your persona. You regain all expended persona points when you finish a long rest A stylized rest icon representing a long rest. D&D Portal - Long Rest Rest rule Long Rest is a rest rule used to recover resources, hit points, and class features. Full link: https://dnd-portal.com/rules/rests/long-rest/.

Work the Crowd

Level 6

At 6th level, while you have adopted your alternate persona, you can use your action to inspire your choice of fear or adoration in those nearby. When you do, all creatures within 30 feet who can see you must succeed on a Wisdom A stylized open eye emblem representing awareness, perception,
				intuition, and insight. D&D Portal - Wisdom Awareness, intuition, and insight Wisdom measures awareness, intuition, perception, and the ability to understand people and surroundings. Full link: https://dnd-portal.com/rules/ability-scores/wisdom/ saving throw A stylized die roll icon representing a saving throw. D&D Portal - Saving Throw D20 test rule Saving Throw is a d20 test rule used to resolve uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/saving-throw/ (DC 8 + your proficiency bonus + your Strength A stylized clenched fist emblem representing physical power,
				athletic ability, and force. D&D Portal - Strength Physical power and athletic ability Strength measures physical power, athletic ability, and a character's capacity to exert force. Full link: https://dnd-portal.com/rules/ability-scores/strength/ modifier) or be charmed A stylized condition icon representing charmed. D&D Portal - Charmed Condition Charmed is a game condition that can affect what a creature can perceive, do, or resist during play. Full link: https://dnd-portal.com/rules/conditions/charmed/, if you chose adoration, or frightened A stylized condition icon representing frightened. D&D Portal - Frightened Condition Frightened is a game condition that can affect what a creature can perceive, do, or resist during play. Full link: https://dnd-portal.com/rules/conditions/frightened/ if you chose fear. This effect lasts for one minute. Each time a creature takes damage from you or one of your allies it can repeat the saving throw A stylized die roll icon representing a saving throw. D&D Portal - Saving Throw D20 test rule Saving Throw is a d20 test rule used to resolve uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/saving-throw/, ending the effect on a success. You can use this feature again after you finish a long rest A stylized rest icon representing a long rest. D&D Portal - Long Rest Rest rule Long Rest is a rest rule used to recover resources, hit points, and class features. Full link: https://dnd-portal.com/rules/rests/long-rest/.

High Flyer

Level 11

Starting at 11th level, your base movement increases by 10 feet, your jump A stylized athletics icon representing jumping. D&D Portal - Jumping Movement rule Jumping is a movement rule used during exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/jumping/ distance is doubled, and you can use a bonus action A stylized combat action icon representing a bonus action. D&D Portal - Bonus Action Action rule Bonus Action is an action economy rule used to describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/bonus-action/ on your turn to take the Dash action A stylized walking icon representing the Dash action. D&D Portal - Dash Action rule Dash is an action economy rule used to describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/dash/.

Signature Move

Level 17

Starting at 17th level, you create a signature move that you can use while you have adopted your alternate persona. Give your signature move a name and a description. You can replace one of your unarmed attacks or attacks with a pugilist weapon on your turn with this signature move.

When you use your signature move, you can jump A stylized athletics icon representing jumping. D&D Portal - Jumping Movement rule Jumping is a movement rule used during exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/jumping/ in any direction up to your movement speed A stylized walking icon representing speed. D&D Portal - Speed Movement rule Speed is a movement rule used during exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/speed/, make an attack roll A stylized die roll icon representing an attack roll. D&D Portal - Attack Roll Combat rule Attack Roll is a combat rule used by attacks, damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/attack-roll/ with advantage against a creature in your reach and, if you hit, the attack is a critical and the creature is stunned A stylized condition icon representing stunned. D&D Portal - Stunned Condition Stunned is a game condition that can affect what a creature can perceive, do, or resist during play. Full link: https://dnd-portal.com/rules/conditions/stunned/ until the end of your next turn.

If you hit with your signature move, you must finish a long rest A stylized rest icon representing a long rest. D&D Portal - Long Rest Rest rule Long Rest is a rest rule used to recover resources, hit points, and class features. Full link: https://dnd-portal.com/rules/rests/long-rest/ before you can use it again. If you miss with your signature move, you regain the use of it after 1 minute.

FAQ

What is the Arena Royale subclass?

Arena Royale is a specialised subclass option that builds on the features and progression of its parent class.

Read more: Arena Royale A stylized character icon representing a pugilist. D&D Portal - Arena Royale Pugilist subclass A theatrical gladiator and performer who turns persona, crowd work, mobility, and signature moves into fight-winning spectacle. Full link: https://dnd-portal.com/classes/pugilist/arena-royale/

How does the Arena Royale subclass work?

The Arena Royale subclass changes the character’s play style through its own feature progression.

Read more: Arena Royale A stylized character icon representing a pugilist. D&D Portal - Arena Royale Pugilist subclass A theatrical gladiator and performer who turns persona, crowd work, mobility, and signature moves into fight-winning spectacle. Full link: https://dnd-portal.com/classes/pugilist/arena-royale/

What features does a Arena Royale get?

The subclass page lists the features gained by a Arena Royale and explains their effects.

Read more: Arena Royale A stylized character icon representing a pugilist. D&D Portal - Arena Royale Pugilist subclass A theatrical gladiator and performer who turns persona, crowd work, mobility, and signature moves into fight-winning spectacle. Full link: https://dnd-portal.com/classes/pugilist/arena-royale/

Is Arena Royale a good subclass?

Whether Arena Royale is a good choice depends on the role, abilities, and play style you want for the character.

Read more: Arena Royale A stylized character icon representing a pugilist. D&D Portal - Arena Royale Pugilist subclass A theatrical gladiator and performer who turns persona, crowd work, mobility, and signature moves into fight-winning spectacle. Full link: https://dnd-portal.com/classes/pugilist/arena-royale/

How do you play a Arena Royale?

Use the subclass features to specialise the normal class play pattern and support the role you chose.

Read more: Arena Royale A stylized character icon representing a pugilist. D&D Portal - Arena Royale Pugilist subclass A theatrical gladiator and performer who turns persona, crowd work, mobility, and signature moves into fight-winning spectacle. Full link: https://dnd-portal.com/classes/pugilist/arena-royale/