Pugilist subclass
Piss & Vinegar
A dirty-trick heel who uses insults, provocation, psychic D&D Portal - Psychic Damage type Psychic is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/psychic/ pressure, and spiteful tricks to make enemies fight badly.
Piss & Vinegar changes how a Pugilist spends moxie, survives pressure, and controls close-range fights.
This page collects the fight club overview, feature progression, subclass features, and table-use notes from the Pugilist Clean Edition.
Piss & Vinegar
Pugilists in the Piss & Vinegar fight club revel in their reputations as heels. Widely despised for their obscene curses and dirty tricks, these pugilists take pride in their ability to provoke and fight to win at all costs.
| Pugilist Level | Feature |
|---|---|
| 3rd | Bonus Proficiency, Salty Salute |
| 6th | Dirty Tricks |
| 11th | Mean Old Cuss |
| 17th | The Uncouth Art |
Bonus Proficiency
Level 3
Starting when you choose this fight club at 3rd level, you gain proficiency with the Intimidation D&D Portal - Intimidation Skill reference Intimidation is a skill used for ability checks
in relevant situations. Full link: https://dnd-portal.com/rules/skills/intimidation/ skill if you do not have it already.
Salty Salute
Level 3
Also at 3rd level, you have mastered the art of the enraging insult. You can use a bonus action D&D Portal - Bonus Action Action rule Bonus Action is an action economy rule used to
describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/bonus-action/ on your turn to provoke a creature within 60 feet who can see or hear you. That creature must make a Wisdom
D&D Portal - Wisdom Awareness, intuition, and insight Wisdom measures awareness, intuition,
perception, and the ability to understand people and surroundings. Full link: https://dnd-portal.com/rules/ability-scores/wisdom/ saving throw
D&D Portal - Saving Throw D20 test rule Saving Throw is a d20 test rule used to resolve
uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/saving-throw/. On a failure, the creature takes your fisticuffs damage die + your Charisma
D&D Portal - Charisma Presence, confidence, and influence Charisma measures force of personality,
confidence, eloquence, and the ability to influence others. Full link: https://dnd-portal.com/rules/ability-scores/charisma/ modifier in psychic
D&D Portal - Psychic Damage type Psychic is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/psychic/ damage and has disadvantage on any attack rolls
D&D Portal - Attack Roll Combat rule Attack Roll is a combat rule used by attacks,
damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/attack-roll/ it makes that do not include you as a target before the start of your next turn.
Piss & Vinegar save DC = 8 + your proficiency bonus + your Charisma D&D Portal - Charisma Presence, confidence, and influence Charisma measures force of personality,
confidence, eloquence, and the ability to influence others. Full link: https://dnd-portal.com/rules/ability-scores/charisma/ modifier
Dirty Tricks
Level 6
Starting at 6th level, you have a few tricks up your sleeve to even the odds when the going gets rough. You can use each of these dirty tricks once and regain their use when you finish a short or long rest D&D Portal - Long Rest Rest rule Long Rest is a rest rule used to recover
resources, hit points, and class features. Full link: https://dnd-portal.com/rules/rests/long-rest/.
- Heelstomper. When you deal damage with an unarmed attack, you attempt to slow the creature you hit. The creature must make a Dexterity
D&D Portal - Dexterity Agility, reflexes, and coordination Dexterity measures agility, reflexes, balance, and precise physical coordination. Full link: https://dnd-portal.com/rules/ability-scores/dexterity/ saving throw
D&D Portal - Saving Throw D20 test rule Saving Throw is a d20 test rule used to resolve uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/saving-throw/. On a failure, you gain 1 moxie point (up to your maximum) and its movement speed
D&D Portal - Speed Movement rule Speed is a movement rule used during exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/speed/ is halved for one minute.
- Low Blow. When you deal damage with an unarmed attack you can choose to hit them below the belt. The creature must make a Strength
D&D Portal - Strength Physical power and athletic ability Strength measures physical power, athletic ability, and a character's capacity to exert force. Full link: https://dnd-portal.com/rules/ability-scores/strength/ saving throw
D&D Portal - Saving Throw D20 test rule Saving Throw is a d20 test rule used to resolve uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/saving-throw/. On a failure, you gain 1 moxie point (up to your maximum) and it is knocked prone
D&D Portal - Prone Condition Prone is a game condition that can affect what a creature can perceive, do, or resist during play. Full link: https://dnd-portal.com/rules/conditions/prone/.
- Pocket Sand. You can use a bonus action
D&D Portal - Bonus Action Action rule Bonus Action is an action economy rule used to describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/bonus-action/ to attempt to blind a creature within 5 feet. The creature must make a Constitution
D&D Portal - Constitution Health, stamina, and endurance Constitution measures health, stamina, endurance, and a character's resistance to physical hardship. Full link: https://dnd-portal.com/rules/ability-scores/constitution/ saving throw
D&D Portal - Saving Throw D20 test rule Saving Throw is a d20 test rule used to resolve uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/saving-throw/. On a failure, you gain 1 moxie point (up to your maximum) and it is blinded
D&D Portal - Blinded Condition Blinded is a game condition that can affect what a creature can perceive, do, or resist during play. Full link: https://dnd-portal.com/rules/conditions/blinded/ until the end of its next turn.
Mean Old Cuss
Level 11
At 11th level, your threats and mean spirited tricks pack an extra punch. When you make a Charisma D&D Portal - Charisma Presence, confidence, and influence Charisma measures force of personality,
confidence, eloquence, and the ability to influence others. Full link: https://dnd-portal.com/rules/ability-scores/charisma/ ( Intimidation
D&D Portal - Intimidation Skill reference Intimidation is a skill used for ability checks
in relevant situations. Full link: https://dnd-portal.com/rules/skills/intimidation/) ability check
D&D Portal - Ability Check D20 test rule Ability Check is a d20 test rule used to resolve
uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/ability-check/, you can use your reaction
D&D Portal - Reaction Action rule Reaction is an action economy rule used to
describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/reaction/ and spend 1 moxie to give yourself advantage on the roll. When a creature makes a saving throw
D&D Portal - Saving Throw D20 test rule Saving Throw is a d20 test rule used to resolve
uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/saving-throw/ against one of your Piss & Vinegar features, you can use your reaction
D&D Portal - Reaction Action rule Reaction is an action economy rule used to
describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/reaction/ and spend 1 moxie to give that roll disadvantage.
The Uncouth Art
Level 17
Starting at 17th level, you gain the ability to offend every creature in the room with minimal effort. When you use your Salty Salute feature, you can choose to target a number of creatures within 60 feet who can see or hear you up to your level in this class instead of a single creature. You gain 1 moxie point (up to your maximum) the first time each creature targeted in this way hits you with an attack before the start of your next turn. You can use this feature again after you finish a long rest D&D Portal - Long Rest Rest rule Long Rest is a rest rule used to recover
resources, hit points, and class features. Full link: https://dnd-portal.com/rules/rests/long-rest/.
FAQ
What is the Piss & Vinegar subclass?
Piss & Vinegar is a specialised subclass option that builds on the features and progression of its parent class.
Read more: Piss & Vinegar D&D Portal - Piss & Vinegar Pugilist subclass A dirty-trick heel who uses insults, provocation, psychic pressure, and spiteful tricks to make enemies fight badly. Full link: https://dnd-portal.com/classes/pugilist/piss-and-vinegar/
How does the Piss & Vinegar subclass work?
The Piss & Vinegar subclass changes the character’s play style through its own feature progression.
Read more: Piss & Vinegar D&D Portal - Piss & Vinegar Pugilist subclass A dirty-trick heel who uses insults, provocation, psychic pressure, and spiteful tricks to make enemies fight badly. Full link: https://dnd-portal.com/classes/pugilist/piss-and-vinegar/
What features does a Piss & Vinegar get?
The subclass page lists the features gained by a Piss & Vinegar and explains their effects.
Read more: Piss & Vinegar D&D Portal - Piss & Vinegar Pugilist subclass A dirty-trick heel who uses insults, provocation, psychic pressure, and spiteful tricks to make enemies fight badly. Full link: https://dnd-portal.com/classes/pugilist/piss-and-vinegar/
Is Piss & Vinegar a good subclass?
Whether Piss & Vinegar is a good choice depends on the role, abilities, and play style you want for the character.
Read more: Piss & Vinegar D&D Portal - Piss & Vinegar Pugilist subclass A dirty-trick heel who uses insults, provocation, psychic pressure, and spiteful tricks to make enemies fight badly. Full link: https://dnd-portal.com/classes/pugilist/piss-and-vinegar/
How do you play a Piss & Vinegar?
Use the subclass features to specialise the normal class play pattern and support the role you chose.
Read more: Piss & Vinegar D&D Portal - Piss & Vinegar Pugilist subclass A dirty-trick heel who uses insults, provocation, psychic pressure, and spiteful tricks to make enemies fight badly. Full link: https://dnd-portal.com/classes/pugilist/piss-and-vinegar/