Divine Fury

While raging, the first creature you hit on each turn with a weapon attack takes extra Necrotic A stylized decay icon representing necrotic damage. D&D Portal - Necrotic Damage type Necrotic is a damage type used by attacks, spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/necrotic/ or Radiant A stylized light icon representing radiant damage. D&D Portal - Radiant Damage type Radiant is a damage type used by attacks, spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/radiant/ damage.

Warrior of the Gods

Magic that restores you to life can ignore the material component cost.

Fanatical Focus

Once during each rage, you can reroll a failed saving throw A stylized die roll icon representing a saving throw. D&D Portal - Saving Throw D20 test rule Saving Throw is a d20 test rule used to resolve uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/saving-throw/ and must use the new result.

Zealous Presence

As a Bonus Action A stylized combat action icon representing a bonus action. D&D Portal - Bonus Action Action rule Bonus Action is an action economy rule used to describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/bonus-action/, you can inspire nearby creatures and give them advantage on attack rolls A stylized die roll icon representing an attack roll. D&D Portal - Attack Roll Combat rule Attack Roll is a combat rule used by attacks, damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/attack-roll/ and saving throws A stylized die roll icon representing a saving throw. D&D Portal - Saving Throw D20 test rule Saving Throw is a d20 test rule used to resolve uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/saving-throw/ until your next turn.

The use refreshes after a long rest A stylized rest icon representing a long rest. D&D Portal - Long Rest Rest rule Long Rest is a rest rule used to recover resources, hit points, and class features. Full link: https://dnd-portal.com/rules/rests/long-rest/.

Rage Beyond Death

While raging, dropping to 0 hit points A stylized blood drop icon representing hit points. D&D Portal - Hit Points Combat rule Hit Points is a combat rule used by attacks, damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/hit-points/ does not immediately make you Unconscious A stylized condition icon representing the unconscious condition. D&D Portal - Unconscious Condition Unconscious is a game condition that can affect what a creature can perceive, do, or resist during play. Full link: https://dnd-portal.com/rules/conditions/unconscious/.

You still track death saves, and if your rage ends while you are still at 0 hit points, the accumulated results can still kill you.