Barbarian subclass
Beast
The Path of the Beast expresses rage as a physical transformation, drawing claws, teeth, tails, and other primal traits out of the body.
Its features combine flexible natural weapons, movement adaptations, psychic pressure, and party-wide hunting momentum.
Later features such as Bestial Soul, Infectious Fury, Call the Hunt expand that identity at higher levels, so the subclass has a clearer role in combat, exploration, utility, or support.
Source
Tasha's Cauldron of Everything
Form of the Beast
When you rage, you manifest a natural weapon such as a bite, claws, or tail. It counts as a simple melee weapon attack D&D Portal - Melee Weapon Attack Combat rule Melee Weapon Attack is a combat rule used by attacks,
damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/melee-weapon-attack/ option for you.
The forms focus on survival, extra attacks during the Attack Action D&D Portal - Attack Action Action rule Attack Action is an action economy rule used to
describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/attack-action/, or defensive Reaction
D&D Portal - Reaction Action rule Reaction is an action economy rule used to
describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/reaction/ options that can raise your armor class
D&D Portal - Armor Class Combat rule Armor Class is a combat rule used by attacks,
damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/armor-class/.
Bestial Soul
Your natural weapons become magical, and after a rest you can choose a bestial adaptation for Swimming D&D Portal - Swimming Movement rule Swimming is a movement rule used during
exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/swimming/, Climbing
D&D Portal - Climbing Movement rule Climbing is a movement rule used during
exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/climbing/, or Jumping
D&D Portal - Jumping Movement rule Jumping is a movement rule used during
exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/jumping/.
Some options use your Speed D&D Portal - Speed Movement rule Speed is a movement rule used during
exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/speed/ or a Strength
D&D Portal - Strength Physical power and athletic ability Strength measures physical power, athletic
ability, and a character's capacity to exert force. Full link: https://dnd-portal.com/rules/ability-scores/strength/ check to determine how far you can move.
Infectious Fury
When you hit a creature with your natural weapon while raging, you can force a saving throw D&D Portal - Saving Throw D20 test rule Saving Throw is a d20 test rule used to resolve
uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/saving-throw/ against a DC based on your Constitution
D&D Portal - Constitution Health, stamina, and endurance Constitution measures health, stamina, endurance,
and a character's resistance to physical hardship. Full link: https://dnd-portal.com/rules/ability-scores/constitution/ modifier.
On a failed save, the target either lashes out at another creature or suffers Psychic D&D Portal - Psychic Damage type Psychic is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/psychic/ damage.
Call the Hunt
When you rage, you can empower willing allies nearby. You gain temporary hit points D&D Portal - Hit Points Combat rule Hit Points is a combat rule used by attacks,
damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/hit-points/, and each empowered ally can add extra damage once on its turn.