Form of the Beast

When you rage, you manifest a natural weapon such as a bite, claws, or tail. It counts as a simple melee weapon attack A stylized crossed-weapon icon representing a melee weapon attack. D&D Portal - Melee Weapon Attack Combat rule Melee Weapon Attack is a combat rule used by attacks, damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/melee-weapon-attack/ option for you.

The forms focus on survival, extra attacks during the Attack Action A stylized combat action icon representing the Attack action. D&D Portal - Attack Action Action rule Attack Action is an action economy rule used to describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/attack-action/, or defensive Reaction A stylized reaction icon. D&D Portal - Reaction Action rule Reaction is an action economy rule used to describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/reaction/ options that can raise your armor class A stylized shield icon representing Armor Class. D&D Portal - Armor Class Combat rule Armor Class is a combat rule used by attacks, damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/armor-class/.

Bestial Soul

Your natural weapons become magical, and after a rest you can choose a bestial adaptation for Swimming A stylized swimming icon representing swimming movement. D&D Portal - Swimming Movement rule Swimming is a movement rule used during exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/swimming/, Climbing A stylized climbing icon representing climbing movement. D&D Portal - Climbing Movement rule Climbing is a movement rule used during exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/climbing/, or Jumping A stylized athletics icon representing jumping. D&D Portal - Jumping Movement rule Jumping is a movement rule used during exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/jumping/.

Some options use your Speed A stylized walking icon representing speed. D&D Portal - Speed Movement rule Speed is a movement rule used during exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/speed/ or a Strength A stylized clenched fist emblem representing physical power,
				athletic ability, and force. D&D Portal - Strength Physical power and athletic ability Strength measures physical power, athletic ability, and a character's capacity to exert force. Full link: https://dnd-portal.com/rules/ability-scores/strength/ check to determine how far you can move.

Infectious Fury

When you hit a creature with your natural weapon while raging, you can force a saving throw A stylized die roll icon representing a saving throw. D&D Portal - Saving Throw D20 test rule Saving Throw is a d20 test rule used to resolve uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/saving-throw/ against a DC based on your Constitution A stylized heart emblem inside a circular frame representing
				health, stamina, endurance, and resilience. D&D Portal - Constitution Health, stamina, and endurance Constitution measures health, stamina, endurance, and a character's resistance to physical hardship. Full link: https://dnd-portal.com/rules/ability-scores/constitution/ modifier.

On a failed save, the target either lashes out at another creature or suffers Psychic A stylized mind icon representing psychic damage. D&D Portal - Psychic Damage type Psychic is a damage type used by attacks, spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/psychic/ damage.

Call the Hunt

When you rage, you can empower willing allies nearby. You gain temporary hit points A stylized blood drop icon representing hit points. D&D Portal - Hit Points Combat rule Hit Points is a combat rule used by attacks, damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/hit-points/, and each empowered ally can add extra damage once on its turn.