Barbarian subclass
Storm Herald
Storm Heralds manifest rage as an environmental
aura. Desert heat, sea Lightning D&D Portal - Lightning Damage type Lightning is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/lightning/, or tundra Cold
D&D Portal - Cold Damage type Cold is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/cold/ follows them into battle.
Their features are built around repeated aura pressure, resistance, group protection, and stronger control while raging.
Later features such as Storm Soul, Shielding Storm, Raging Storm expand that identity at higher levels, so the subclass has a clearer role in combat, exploration, utility, or support.
Source
Xanathar's Guide to Everything
Storm Aura
When you rage, you create a 10-foot storm aura. You can activate its effect when rage begins and again as a Bonus Action D&D Portal - Bonus Action Action rule Bonus Action is an action economy rule used to
describe what a creature can do on its turn. Full link: https://dnd-portal.com/rules/actions/bonus-action/.
Desert deals Fire D&D Portal - Fire Damage type Fire is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/fire/ damage nearby, sea calls Lightning
D&D Portal - Lightning Damage type Lightning is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/lightning/ with a Dexterity
D&D Portal - Dexterity Agility, reflexes, and coordination Dexterity measures agility, reflexes, balance,
and precise physical coordination. Full link: https://dnd-portal.com/rules/ability-scores/dexterity/ saving throw
D&D Portal - Saving Throw D20 test rule Saving Throw is a d20 test rule used to resolve
uncertain outcomes during play. Full link: https://dnd-portal.com/rules/d20-tests/saving-throw/, and tundra grants temporary hit points
D&D Portal - Hit Points Combat rule Hit Points is a combat rule used by attacks,
damage, defenses, or turn order. Full link: https://dnd-portal.com/rules/combat/hit-points/.
Storm Soul
Your chosen storm environment grants resistance and a practical environmental benefit tied to desert heat, sea travel, or tundra Cold D&D Portal - Cold Damage type Cold is a damage type used by attacks,
spells, class features, resistance, immunity, and vulnerability. Full link: https://dnd-portal.com/rules/damage-types/cold/.
Shielding Storm
Creatures you choose inside your storm aura gain the same damage resistance granted by Storm Soul.
Raging Storm
Your aura gains a stronger retaliatory or control effect while raging, such as damaging attackers, knocking foes Prone D&D Portal - Prone Condition Prone is a game condition that can affect
what a creature can perceive, do, or resist during play. Full link: https://dnd-portal.com/rules/conditions/prone/, or reducing Speed
D&D Portal - Speed Movement rule Speed is a movement rule used during
exploration, encounters, and combat. Full link: https://dnd-portal.com/rules/movement/speed/.